Answer:
The temporal resolution is determined by the frame rate. That is, the image's level of detail over time. Consider this: [tex]60[/tex] frames per second represents [tex]60[/tex] samples of time within the virtual world.
Explanation:
The number of times a frame in a television picture, film, or video sequence is shown. Oculus and HTC recommend a frame rate of [tex]90[/tex] frames per second for VR. Film and television, on the other hand, run at [tex]24[/tex] frames per second.
In actuality, any VR setup that delivers frame rates less than [tex]90[/tex] frames per second (FPS) is likely to cause disorientation, nausea, and other unpleasant user impacts, according to studies. The effects become worse as the frame rate drops. As a result, VR software developers should aim for [tex]90[/tex] frames per second at all times.